Buried deep in Harold Goldberg’s wide-ranging feature for Vulture about the making of Red Dead Redemption 2 is a reminder of why one of Rockstar’s founders, Dan Houser, rarely gives interviews: his stunning admission that “we were working 100-hour weeks” at multiple points in 2018. In a report peppered with numerical superlatives (1,200 actors; 300,000 animations; 500,000 lines of dialogue; 2,000 pages of script; a budget in the millions), it’s that hundred-hour statistic that shocks the senses the hardest...
Read more: https://www.polygon.com/2018/10/17/17986562/game-development-crunch-red-dead-redemption-2-rockstar?source=Snapzu
No comments:
Post a Comment